Daniel Vavra, the creator of the Kingdom Come trilogy and a founder of Warhorse Studios, has expressed strong criticism towards Unreal Engine, suggesting it's ill-suited for developing intricate, open-world games. He attributes the production challenges faced by The Witcher 4 to Unreal Engine's limitations, particularly in rendering complex environments like those filled with vegetation.
"Unreal is fine if your game features deserts and rocks, but it struggled with trees for a long time," Vavra remarked. He further criticized Unreal's Nanite technology for its inadequacy in generating realistic vegetation. A CD Projekt employee, according to Vavra, mentioned that scenes that worked seamlessly on the RED Engine have been problematic on Unreal, contributing to what's been described as production hell for the game.
Vavra questions the decision of studios like CD Projekt to abandon their proprietary engines, such as the RED Engine, in favor of Unreal, especially for open-world projects. He points out that while Unreal Engine can deliver stunning visuals, it demands high-end computers that are beyond the budget of many gamers.
Meanwhile, anticipation builds for the next installment in the Kingdom Come series. Set to release on February 4, Kingdom Come: Deliverance 2 continues the adventures of Indřich in medieval Bohemia. This sequel promises enhanced graphics, a refined combat system, and a narrative deeply rooted in historical events.
We've gathered the latest information on this upcoming release, including system requirements and estimated playthrough times. Once Kingdom Come: Deliverance 2 is available, we'll provide instructions on how to download it, ensuring you can dive into the medieval world as soon as possible.