Marvel Rivals Debuts with Unfortunate Bug

Author: Finn Jan 10,2025

Marvel Rivals Debuts with Unfortunate Bug

Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes

Marvel Rivals players experiencing reduced damage output at lower frame rates (FPS) can breathe a sigh of relief. The developers have acknowledged a bug impacting damage calculations, particularly affecting heroes like Dr. Strange and Wolverine at 30 FPS. This issue, stemming from the game's client-side prediction mechanism, causes inconsistencies in damage dealt compared to higher FPS settings.

The problem, first reported by the community, has been confirmed by a community manager on the official Discord server. While a precise fix date isn't available, the team is actively working on a solution. The upcoming Season 1 launch, scheduled for January 11th, is expected to include a fix or significant improvement to mitigate the issue. This update should resolve the damage discrepancies for affected heroes like Magik, Star-Lord, Venom, and Wolverine, whose attacks are noticeably weaker at lower frame rates, especially against stationary targets.

Launched in early December 2025, Marvel Rivals quickly gained popularity in the hero shooter genre, boasting an impressive 80% player approval rating on Steam (based on over 132,000 reviews). Despite initial concerns about hero balance, the game's reception has been largely positive. The ongoing efforts to address the 30 FPS damage bug further demonstrate the developer's commitment to enhancing the player experience. If the Season 1 update doesn't fully resolve the problem, a subsequent patch will address any remaining issues. The team has specifically mentioned Wolverine's Feral Leap and Savage Claw abilities as examples of affected moves.