Behind the Scenes of The Witcher 3: How CDPR Overcame Open-World Narrative Challenges

Author: Audrey Mar 25,2025

In a recent interview, former lead quest designer of The Witcher 3, Mateusz Tomaszkiewicz, shared that CD Projekt Red initially harbored doubts about whether a sprawling narrative could seamlessly integrate with an open-world setting.

Behind the Scenes of The Witcher 3: How CDPR Overcame Open-World Narrative ChallengesImage: steamcommunity.com

"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2 and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz.

Initially, CDPR was concerned that the ambitious scope of the story might conflict with the open-world design. Despite these reservations, the development team decided to take the risk, ultimately crafting one of the most acclaimed RPGs of all time—The Witcher 3. Today, Tomaszkiewicz leads the team at Rebel Wolves, who are currently developing The Blood of Dawnwalker. Set in an alternate medieval Eastern Europe with dark fantasy themes, the game centers around vampires.

The Blood of Dawnwalker is in development for PC, PlayStation 5, and Xbox Series platforms. While no official release date has been announced, fans can look forward to a gameplay reveal this summer.