Assassin's Creed Shadows: A Revamped Parkour System and Dual Protagonists
Assassin's Creed Shadows, Ubisoft's highly anticipated feudal Japan adventure, is set to launch February 14th. This latest installment introduces significant changes, particularly to its parkour mechanics and protagonist design.
Key features include:
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Redesigned Parkour: The game shifts from the free-form climbing of previous titles to designated "parkour highways." While this might initially seem restrictive, Ubisoft assures players that most climbable surfaces remain, requiring a more strategic approach. Seamless ledge dismounts, allowing for stylish flips and dives, enhance the fluidity of movement. A new prone position adds sprinting dives and slides.
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Dual Protagonists: Players control two distinct characters: Naoe, a stealthy shinobi adept at climbing and shadow maneuvering; and Yasuke, a powerful samurai specializing in open combat but unable to climb. This dual-protagonist system aims to appeal to both stealth and action-RPG fans, catering to diverse playstyles.
Ubisoft's Associate Game Director, Simon Lemay-Comtois, detailed these parkour changes, emphasizing the deliberate design of climbing routes. This approach provides more control over character movement, particularly differentiating Naoe's and Yasuke's capabilities. The grappling hook remains a valuable tool for navigating the environment.
The game will be available on Xbox Series X/S, PlayStation 5, and PC. With its unique setting and gameplay features, Assassin's Creed Shadows is poised to make a significant impact, although it faces competition from other high-profile releases in February.