Many game developers think the term “AAA” is silly and the industry is inefficient

Author: Thomas Jan 23,2025

Many game developers think the term “AAA” is silly and the industry is inefficient

Game developers widely agree that the "AAA" label is outdated and irrelevant. Initially signifying massive budgets, high quality, and low risk, it's now associated with profit-driven competition that often sacrifices innovation and quality.

Revolution Studios co-founder, Charles Cecil, calls the term "silly and meaningless," a relic of a period when industry shifts negatively impacted game development.

Ubisoft's Skull and Bones, initially touted as a "AAAA" title, exemplifies this point. A decade-long development cycle ultimately resulted in a failed product, highlighting the emptiness of such classifications.

Major publishers like EA also face criticism for prioritizing mass production over player engagement and creative risk-taking.

Conversely, numerous indie studios consistently produce games that resonate more deeply than many "AAA" titles. The success of games like Baldur's Gate 3 and Stardew Valley proves that creativity and quality outweigh sheer budget.

The prevailing view is that profit maximization stifles creativity. Developers are hesitant to take risks, leading to a decline in innovation within large-scale game development. A fundamental shift in industry approach is necessary to recapture player interest and inspire a new generation of game creators.