Till you Last: Safe Zone

Till you Last: Safe Zone

Strategy 0.1.2 87.7 MB by boypipz Jun 13,2026
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Application Description

Experience endless defense in a sandbox environment! Build your base, manage units, and survive in this simple strategy survival simulator.

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An casual realistic sandbox simulator blending endless defense, base building, unit management, and survival elements. Develop your Zone into a secure fortress, rescue civilians to grow your population or evacuate them to safety. Enhance your people’s quality of life, eliminate threats and infected using diverse tactics, units, air and land vehicles (WIP), buildings, and weapons. Handle random events (WIP) from minor issues to full-scale disasters—all from your mobile device!

True sandbox gameplay at your fingertips!

Inspired by survival colony, RTS, and sandbox simulation games on PC—with survival elements on the way.

Minimum specs for smooth performance:

DEVICE: Oppo A5S or equivalent/higher

CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or better

GPU: PowerVR GE8320 or better

RAM: 3GB (32GB device) or equivalent/higher

v0.1 Released! Includes:

Endless defense outpost/base building survival RTS sandbox

Units and buildings with functional logic

Endless zombie hordes—speed increases with every kill

Civilian, worker, and builder management

Resource collection logic and requirements

Saving system for units, buildings, and resources

One main sentry gun with upgrade levels

Simple research tree

Tactical command system for units

WIP v0.2 Coming Soon:

Bug fixes based on player feedback—thank you!

Improvements to early features

Vehicles: civilian and military types

Random interactive events: civilian rescue, bus/helicopter/plane crashes, essential resource drops (needs refinement)

Enhanced main sentry gun upgrades and features

Collecting player suggestions

Planned for v0.3 (Not Started):

Bug fixes with player input—thanks!

Civilian and VIP rescue operations

Expedition system

Deeper research trees and upgrades

Unit gear and customization options

Explosives: artillery, grenade launchers, rockets

Manned and unmanned emplacements

Happiness/sadness system for population mood

Planned for v0.4 (Not Started):

More sandbox options:

Grid size settings

Starting unit configurations

Starting resource options

Enemy variants and otherworldly species

Improved enemy pathing and AI

Human raiders

Unit cover system

Planned for v0.5 (Not Started):

Major art and animation improvements/reworks!

FPS performance optimization!

Random events during expeditions

Planned for v0.6 (Not Started):

Weather system

Day and night cycle

Quarantine facility

Infection system

Other features to implement:

Unit customization

Theme customization

And more ideas to come!

This project continues until I’m fully satisfied—thank you for your support!

Known issues/bugs:

- Walls/defenses become multi-layered after loading a saved game (makes walls extremely strong)

- Zombies/infected become very fast after 5000 kills or 1000 evacuated when continuing a saved game

- Low FPS in main menu (under investigation, lower priority—apologies)

- Large install size due to how-to-play animations (uses uncompressed GIF frames for clarity and smoothness)

- (Priority) Rescued survivors in holding disappear when continuing a saved game—fix coming. Workaround: evacuate via chopper before quitting

- Occasionally, dead units appear alive after loading a saved game

- Worker and builder counts sometimes reset to 4/5 when continuing a saved game

- Builders may get stuck building something invisible (can still execute latest build/unbuild commands)

- Builders sometimes get stuck between walls—use the finger tool in utilities to interact

- Workers may wander off—toggle collection tool to return them to work

Till you Last: Safe Zone Screenshots

  • Till you Last: Safe Zone Screenshot 0
  • Till you Last: Safe Zone Screenshot 1
  • Till you Last: Safe Zone Screenshot 2
  • Till you Last: Safe Zone Screenshot 3
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