Experience endless defense in a sandbox environment! Build your base, manage units, and survive in this simple strategy survival simulator.
EARLY ACCESS
Thank you for your support!
An casual realistic sandbox simulator blending endless defense, base building, unit management, and survival elements. Develop your Zone into a secure fortress, rescue civilians to grow your population or evacuate them to safety. Enhance your people’s quality of life, eliminate threats and infected using diverse tactics, units, air and land vehicles (WIP), buildings, and weapons. Handle random events (WIP) from minor issues to full-scale disasters—all from your mobile device!
True sandbox gameplay at your fingertips!
Inspired by survival colony, RTS, and sandbox simulation games on PC—with survival elements on the way.
Minimum specs for smooth performance:
DEVICE: Oppo A5S or equivalent/higher
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or better
GPU: PowerVR GE8320 or better
RAM: 3GB (32GB device) or equivalent/higher
v0.1 Released! Includes:
Endless defense outpost/base building survival RTS sandbox
Units and buildings with functional logic
Endless zombie hordes—speed increases with every kill
Civilian, worker, and builder management
Resource collection logic and requirements
Saving system for units, buildings, and resources
One main sentry gun with upgrade levels
Simple research tree
Tactical command system for units
WIP v0.2 Coming Soon:
Bug fixes based on player feedback—thank you!
Improvements to early features
Vehicles: civilian and military types
Random interactive events: civilian rescue, bus/helicopter/plane crashes, essential resource drops (needs refinement)
Enhanced main sentry gun upgrades and features
Collecting player suggestions
Planned for v0.3 (Not Started):
Bug fixes with player input—thanks!
Civilian and VIP rescue operations
Expedition system
Deeper research trees and upgrades
Unit gear and customization options
Explosives: artillery, grenade launchers, rockets
Manned and unmanned emplacements
Happiness/sadness system for population mood
Planned for v0.4 (Not Started):
More sandbox options:
Grid size settings
Starting unit configurations
Starting resource options
Enemy variants and otherworldly species
Improved enemy pathing and AI
Human raiders
Unit cover system
Planned for v0.5 (Not Started):
Major art and animation improvements/reworks!
FPS performance optimization!
Random events during expeditions
Planned for v0.6 (Not Started):
Weather system
Day and night cycle
Quarantine facility
Infection system
Other features to implement:
Unit customization
Theme customization
And more ideas to come!
This project continues until I’m fully satisfied—thank you for your support!
Known issues/bugs:
- Walls/defenses become multi-layered after loading a saved game (makes walls extremely strong)
- Zombies/infected become very fast after 5000 kills or 1000 evacuated when continuing a saved game
- Low FPS in main menu (under investigation, lower priority—apologies)
- Large install size due to how-to-play animations (uses uncompressed GIF frames for clarity and smoothness)
- (Priority) Rescued survivors in holding disappear when continuing a saved game—fix coming. Workaround: evacuate via chopper before quitting
- Occasionally, dead units appear alive after loading a saved game
- Worker and builder counts sometimes reset to 4/5 when continuing a saved game
- Builders may get stuck building something invisible (can still execute latest build/unbuild commands)
- Builders sometimes get stuck between walls—use the finger tool in utilities to interact
- Workers may wander off—toggle collection tool to return them to work



