This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for Western release on September 27th. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura. TAKUMI discusses the game's development, inspirations, and the collaborations that brought it to life.
TAKUMI reveals his role as director and producer, emphasizing his involvement from concept to completion. He expresses delight at the positive international reception, noting Reynatis's higher profile than previous FuRyu titles. Japanese player feedback highlights appreciation from fans of Tetsuya Nomura's works, particularly Final Fantasy and Kingdom Hearts. The influence of Final Fantasy Versus XIII's trailer is acknowledged as inspirational, but Reynatis is firmly established as a unique creation.
TAKUMI addresses the game's current state, acknowledging planned updates to address balancing and quality-of-life improvements. He assures Western players that the release version will be refined based on Japanese player feedback. The interview details the informal, direct communication with Yoko Shimomura and Kazushige Nojima, facilitated by personal connections and social media. TAKUMI shares his personal inspirations, citing Kingdom Hearts and Final Fantasy series as major influences. He explains his approach to game development, balancing ambitious goals with realistic production constraints.
The development process during the pandemic is discussed, highlighting the successful use of remote collaboration. The NEO: The World Ends With You collaboration is explained, revealing a direct approach to Square Enix. TAKUMI discusses platform choices, explaining the Switch as the lead platform while acknowledging its limitations. He reveals FuRyu's internal exploration of PC development and the differing market dynamics between console and PC gaming in Japan.
The future of smartphone ports is addressed, emphasizing FuRyu's console focus. The lack of Xbox releases is explained, citing low consumer demand in Japan as a primary factor. TAKUMI expresses excitement for the Western release, highlighting the planned DLC releases to enhance player engagement and avoid spoilers. The possibility of future art books and soundtracks is mentioned, with a positive outlook on the soundtrack's release.
The email exchange with Yoko Shimomura and Kazushige Nojima offers further insights. Shimomura discusses her compositional process and influences, highlighting the creative flow experienced during soundtrack recording. Nojima reflects on his approach to scenario writing, comparing past and present expectations. He also shares his favorite aspects of Reynatis's story and his recent gaming experiences. The interview concludes with a lighthearted segment on coffee preferences from all participants.