Pity System in RAID Shadow Legends: Does It Truly Benefit Players?

Author: Hunter May 22,2025

RAID: Shadow Legends has a notorious reputation for its RNG-based (random number generator) system that governs the summoning of champions. The thrill of pulling shards can quickly turn into frustration, particularly when you experience dry spells without landing a Legendary champion. To mitigate this, Plarium introduced a feature known as the "Pity System." But what is this system, how does it function, and does it truly benefit free-to-play (F2P) and low-spender players? Let's dive deep into the mechanics and effectiveness of the Pity System in RAID: Shadow Legends.

What Is the Pity System in RAID: Shadow Legends?

The Pity System is a concealed mechanic designed to enhance your chances of summoning higher rarity champions—Epic and Legendary—as your luck wanes. Essentially, if you endure a long streak of bad luck, the game gradually increases your odds until you finally secure a valuable pull. This system aims to curb those demoralizing "dry streaks" where players might go through dozens or even hundreds of shards without obtaining a worthwhile champion. Although Plarium doesn't explicitly mention this system in-game, it's been verified by dataminers, developers, and the collective experiences of the player base.

RAID: Shadow Legends Pity System Guide

Sacred Shards

When it comes to Sacred Shards, the base chance of pulling a Legendary champion is 6% per pull. The Pity System for Sacred Shards activates after 12 consecutive pulls without a Legendary. Following the 12th pull, each subsequent attempt boosts your Legendary odds by 2%. Here's how the system progresses:

  • 13th pull: 8% chance
  • 14th pull: 10% chance
  • 15th pull: 12% chance

Is the Pity System Helpful for the Average Player?

The effectiveness of the Pity System for the average player is a nuanced topic. While it does offer a safety net against prolonged dry spells, many players report that the system's threshold is too high. Often, by the time they reach the point where the Pity System should kick in, they've already pulled a Legendary champion. This raises the question: how can the system be improved? The presence of a Pity System in a gacha game like RAID: Shadow Legends is undoubtedly beneficial, particularly for F2P players who grind tirelessly for shards without securing Legendary champions. To enhance its impact, Plarium could consider adjustments, such as reducing the number of pulls required to trigger the Pity System from 200 to 150 or 170. Such changes would help players save more shards and feel a more tangible benefit from the system.

For an even more immersive experience, players can enjoy RAID: Shadow Legends on a larger screen using their PC or laptop with keyboard and mouse controls via BlueStacks, enhancing gameplay significantly.