Superliminal: A Comprehensive Walkthrough to Conquer This Mind-Bending Puzzle Game
Superliminal is a masterful exploration of perspective and puzzle-solving within a dreamscape. If you're struggling with its challenging levels, this complete walkthrough will guide you through each room and puzzle.
Table of Contents
A Step-by-Step Guide to Completing SuperliminalLevel 1 – InductionPuzzle 1Puzzle 2Puzzle 3Puzzle 4Puzzle 5Puzzle 6Puzzle 7Puzzle 8Puzzle 9Puzzle 10Puzzle 11Puzzle 12Level 2 – OpticalPuzzle 1Puzzle 2Puzzle 3Puzzle 4Puzzle 5Puzzle 6Level 3 – CubismPuzzle 1Puzzle 2Puzzle 3Puzzle 4Puzzle 5Puzzle 6Puzzle 7Puzzle 8Level 4 – BlackoutPuzzle 1Puzzle 2Puzzle 3Puzzle 4Puzzle 5Level 5 – ClonePuzzle 1Puzzle 2Puzzle 3Puzzle 4Puzzle 5Puzzle 6Level 6 – DollhousePuzzle 1Puzzle 2Puzzle 3Puzzle 4Puzzle 5Puzzle 6Level 7 – LabyrinthPuzzle 1Puzzle 2Puzzle 3Puzzle 4Puzzle 5Puzzle 6Puzzle 7Puzzle 8Level 8 – WhitespacePuzzle 1Puzzle 2Puzzle 3Puzzle 4Puzzle 5Puzzle 6Puzzle 7Level 9 – Retrospect A Step-by-Step Guide to Completing Superliminal
Before we begin this detailed walkthrough, let's review the game's core mechanics. Firstly, you are invincible; no harm can befall you. Secondly, utilize the practice room to familiarize yourself with manipulating object size. The key is your perspective: releasing an object close to the floor or wall makes it smaller; releasing it further away makes it larger. Repeatedly dropping and picking up an object while adjusting your viewpoint allows for significant size changes. You can even materialize objects by precisely aligning them within your field of vision.
Mastering these techniques is crucial. Now, let's navigate each of Superliminal's nine levels.
Level 1 – Induction
This introductory level establishes fundamental gameplay mechanics.
Puzzle 1
Sign the contract (optional) and proceed down the corridor.
Puzzle 2
Experiment with the objects on the table, then move through the doorway. A giant chess piece obstructs your path. Shrink it by dropping it close to the floor and proceed.
Puzzle 3
The exit is in the far right corner, behind stacked blocks. Shrink the top block and use the chess piece as a stepping stone to reach the exit.
You'll encounter object-blocking doors. These can be passed through only when empty-handed.
Puzzle 4
Place an object on the button to keep the door open. Strategically position yourself to see through the opening door and place the cube on the button.
Puzzle 5
Pick up the cube, look at the ceiling, and repeatedly enlarge it until it acts as a step to reach the corner door.
### Puzzle 6
Obtain the chess pawn from the left window and place it on the button viewed through the right window, using its shadow to guide alignment.
Puzzle 7
This puzzle introduces object rotation within a single plane. Enlarge the cheese wedge to create a ramp for passage.
Puzzle 8
Shrink the large block by releasing it near a wall, then place the smaller block on the button.
Puzzle 9
Shrink the large block and place it on the button visible through the broken window.
Puzzle 10
Strategically position yourself to lift the block above the wall and into the adjacent room, ensuring it lands on the button.
### Puzzle 11
Enlarge the exit sign and rotate it to simultaneously activate both buttons.
Puzzle 12
Use the cheese wedge to knock down wall panels and create a passage.
Jump to Top
Level 2 – Optical
This level focuses on size manipulation and perspective-based solutions.
Puzzle 1
Proceed through the hotel to the fire exit door. Set it aside and continue until you find a nighttime painting. Use this to access the upper level.
Puzzle 2
Align cube-painted objects to materialize a cube, enlarge it to use as a stepping stone.
### Puzzle 3
Align flowers to create a cube staircase, enlarge it to reach the higher doorway.
Puzzle 4
Use the cube stairs to reach a ledge, then align the missing fire exit door section to materialize and use it as an exit.
Puzzle 5
Enlarge the cube on the ceiling and use it to reach the yellow gantry. Align the green pipe to create a chess piece and use it to exit.
### Puzzle 6
Obtain the moon and enlarge it to reveal a tiny door, then enter the elevator.
Jump to Top
Level 3 – Cubism
This level features numerous dice-based puzzles within an art gallery setting.
### Puzzle 1
Obtain the dice and enlarge it to reach the ledge.
Puzzle 2
Use the dice as steps to reach the exit.
Puzzle 3
Use the dice as steps and proceed.
### Puzzle 4
Use the dice as steps and proceed.
Puzzle 5
Manipulate the fixed dice to create a pathway to the ledge.
Puzzle 6
Use the dice fragments to create a ramp to reach the ledge.
Puzzle 7
Use the dice fragments to create steps to reach the ledge.
Puzzle 8
Use the dice to create a pathway and enter the cube, then proceed to the elevator.
Jump to Top
Level 4 – Blackout
This level introduces darkness and spatial disorientation.
Puzzle 1
Navigate through the darkness to find the hidden exit.
Puzzle 2
Follow the small, winding platform across the red pit.
Puzzle 3
Walk backward into the darkness to find the silhouetted stairs.
Puzzle 4
Use the exit sign to illuminate your path through the storeroom.
### Puzzle 5
Use the exit sign to illuminate the storeroom and climb the boxes to the exit. Activate the IDEA generator and proceed to the elevator.
Jump to Top
Level 5 – Clone
This level introduces object cloning.
Puzzle 1
Use the cloned door to place on the button.
### Puzzle 2
Create a staircase of cloned doors to climb over the wall.
Puzzle 3
Clone and enlarge alarm clocks to create a staircase.
### Puzzle 4
Clone the apple, enlarge one, and use it to knock the smaller apple off the button.
Puzzle 5
Clone the apple and strategically position it on the button.
### Puzzle 6
Clone the SomnaSculpt sign to create a staircase to reach the upper level.
Jump to Top
Level 6 – Dollhouse
This level involves manipulating a dollhouse within the game world.
Puzzle 1
Enlarge the dollhouse and enter it.
Puzzle 2
Use the enlarged fan to knock down the Jenga blocks and free the door.
Puzzle 3
Enlarge the window and walk through it.
Puzzle 4
Enlarge the inflatable castle and use it to reach the door, then proceed through the vent.
### Puzzle 5
Strategically position the doors to create a pathway to the upper door.
### Puzzle 6
Enter the enlarged cardboard dollhouse and proceed to the elevator.
Jump to Top
Level 7 – Labyrinth
This level presents a complex, shifting environment.
Puzzle 1
Use the alarm clock and painting to navigate the shifting spaces.
Puzzle 2
Use the grey door to reveal a hole and proceed.
Puzzle 3
Navigate the orange hall to find a hidden passage.
Puzzle 4
Use the spiral staircase to reach the lower level, then use the junk to reach the elevator. Proceed through the repeating hallway, following the exit signs.
Puzzle 5
Use the dice to reach the next level of the swimming pool.
### Puzzle 6
Use the knight chess piece to hold the button down.
Puzzle 7
Use the dice to reach the bed, then proceed through the shifting corridors and elevators, following the arrows.
Puzzle 8
Navigate the lamppost illusion to reach the bedroom and complete the level.
Jump to Top
Level 8 – Whitespace
This level features a surreal, abstract environment.
Puzzle 1
Enlarge the building model section to create a doorway. Shrink the model building and walk through the now-open door.
### Puzzle 2
Walk through the filing cabinet shadow on the wall. Proceed through the hallway and enter the white window. Use the inverted window/cube to climb and proceed.
Puzzle 3
Walk through the white stair shape and ascend the black stairs.
Puzzle 4
Walk through the white walls to find a hidden door.
Puzzle 5
Use the chess pieces to navigate the chessboard.
Puzzle 6
Create a room from the 2D white door using the cube. Use the cheese wedge to reach the high door.
### Puzzle 7
Fall through the chequered holes and corridors, then proceed through the door and into the whitespace. Jump into the red pit.
Jump to Top
Level 9 – Retrospect
This final level is a retrospective journey. Activate the alarm clock and proceed through the concluding sequence.
Congratulations! You've completed Superliminal. Consider tackling Challenge Mode for an added challenge.