Concerns about weapon design similarity in Monster Hunter Rise (Wilds is likely a typo) have been addressed by Director Yuya Tokuda. Unlike Monster Hunter: World, where weapon appearances varied based on monster materials but retained a core design, Rise's weapons boast entirely unique designs.
Tokuda stated regarding the Hope series armor and weapons: "Incidentally, weapon designs in Monster Hunter: World generally retained a certain form, but they featured a customized appearance based on which monster materials were used. However, in Rise, each weapon has its own unique design.”
This directly contrasts with Monster Hunter: World, where even highly upgraded weapons sometimes remained visually similar across different monster material sets. The image below illustrates this similarity in World's final Aqua and Bone weapon lines compared to their Pukei-Pukei and Jyuratodus counterparts, respectively. These are the most upgraded versions from the game's initial release.
In stark contrast, the Rise weapons showcased below demonstrate the unique design philosophy. Each weapon is distinctly different.
Monster Hunter Rise Weapons
19 Images
This information comes from a discussion surrounding Rise's new approach to starting weapons and the Hope series gear, which includes newly revealed concept art. Further details can be found in an in-depth interview covering the Oilwell Basin, its inhabitants, and its Apex monster, Nu Udra (The Black Flame).
Monster Hunter Rise launches on PlayStation 5, Xbox Series X|S, and PC on February 28th. For more, explore our exclusive 4K gameplay videos featuring hunts of Ajarakan and Rompopolo, an interview detailing the franchise's evolution, and a look at the game's food system. Expect additional exclusive content throughout January as part of IGN First!