Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to expedite this process.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, particularly online titles, often involve various processes. However, Marvel Rivals PC players report significant delays (several minutes) during shader compilation. Shaders are crucial for rendering 3D graphics correctly, and improper installation can lead to problems. While the issue isn't necessarily due to user error, a community-discovered workaround exists.
A Marvel Rivals subreddit user, Recent-Smile-4946, provided a solution that significantly reduces shader compilation time. The steps are as follows:
- Access your Nvidia Control Panel.
- Navigate to the global settings.
- Adjust the Shader Cache Size to a value less than or equal to your VRAM. Note: Options are limited to 5GB, 10GB, and 100GB; select the closest value to your VRAM.
This method not only accelerates shader compilation (reducing it to seconds), but also resolves "Out of VRAM memory" errors.
While this workaround is effective, players may prefer to wait for an official patch from NetEase. Currently, the developer hasn't publicly acknowledged the problem. To avoid lengthy loading times, however, this solution is recommended.
Marvel Rivals is available on PS5, PC, and Xbox Series X|S.