It appears that Intergalactic: The Heretic Prophet may offer players significantly more freedom compared to the studio's previous projects. Various sources report that the developers were inspired by Elden Ring and aim to implement similar mechanics related to open-world exploration. This approach suggests a departure from the linear structures of their past games, aiming to provide a more expansive and immersive experience.
Journalist Ben Hanson reveals that the game will take place on a single large planet, where players will uncover the mysteries of a vanished civilization and explore a new religion, which will serve as a key element of the story. While it remains unclear how closely the project will align with the classic open-world concept, it is evident that the developers are moving away from the linear structure characteristic of their previous games.
The Heretic Prophet will be the studio's first project in which the player will act alone, without companions or allies. As Neil Druckmann notes, the studio aims to convey a sense of solitude in an unexplored universe while also delving deeply into themes of faith and religion. The story will unfold in an alternate future on the planet Sempiria, which has been cut off from the rest of the galaxy for over 600 years. It is here that bounty hunter Jordan Moon arrives as part of her contract.
Druckmann also mentions that the development of the game was influenced by titles such as Half-Life 2 and Monkey Island. This could mean a departure from traditional hints and a shift toward storytelling where players must piece together fragments of the story on their own, fostering a more engaging and personal narrative experience.
The game was announced at TGA 2024 and still does not have a release date. Fans are eagerly awaiting more details on this promising new direction for the studio.