This week, the development team behind *InZOI* is taking a well-deserved break to celebrate the New Year—a three-day holiday in South Korea. Before signing off, project lead Hyungjun "Kjun" Kim provided valuable insights into several community-requested features and shared which ones are set to be implemented and how extensively they’ll be integrated into the game.
One of the standout features coming to *InZOI* is the real facial capture system, allowing players to create personalized Zois with ease. While this feature was already praised during summer announcements for its convenience, Kjun reiterated the team's commitment to further streamline the Zoi creation process, making it even more intuitive and user-friendly.
Another exciting addition will be the ability to own pets within the game. However, fans will need to wait until after early access for this feature to become available. Interestingly, Kjun himself is known to be an avid animal lover, so it’s no surprise that pet integration is a priority down the line.
When it comes to world design, players can look forward to tall buildings—though capped at 30 floors. Although the game engine technically supports taller structures, the limitation ensures optimal performance and stability, especially as the simulation complexity increases with larger builds.
Additionally, the game will include gas stations and now, thanks to player feedback, fully interactive fight mechanics. The slap mechanic shown in earlier previews was considered too simplistic, prompting the team to revamp it entirely. Now, players can expect complete combat sequences with clear winners and losers, adding a new layer of engagement to social interactions.
To ensure accessibility for newcomers, *InZOI* will also feature a comprehensive tutorial. Given the expectation that many players unfamiliar with life simulation games will try out *InZOI*, this thoughtful inclusion is a welcome touch that should help onboard players smoothly.
As of now, Krafton remains on track to launch *InZOI* into early access by the end of March, with no current plans for delays. Fans can continue to look forward to what promises to be one of the most immersive life simulation experiences yet.