Con el acercamiento del lanzamiento del 28 de febrero de Monster Hunter Wilds, Capcom está investigando activamente formas de reducir las especificaciones de GPU recomendadas. Esto sigue una declaración de la cuenta oficial de Monster Hunter X/Twitter, que también insinuó el lanzamiento potencial de una herramienta de evaluación comparativa de PC dedicada.
Actualmente, Capcom sugiere un NVIDIA GTX 1660 Super o AMD Radeon RX 5600 XT para lograr 30 fps a 1080p. Esta configuración mínima requiere una resolución interna de 720p, que se basa en el aumento de DLS o FSR en la configuración gráfica más baja.
Para una experiencia más suave de 60 fps a 1080p, con tecnologías de generación de escala y marco habilitadas, Capcom cita el RTX 2070 Super, RTX 4060 y AMD RX 6700 XT como ejemplos. Sin embargo, solo el RTX 4060 admite directamente la generación de cuadros NVIDIA; El 2070 Super y 6700 XT dependen de FSR 3, que, como se señaló en la versión beta anterior, exhibió artefactos fantasmas.
dirigirse a 60 fps con generación de cuadros no siempre es óptimo; Digital Foundry recomienda un mínimo de 40 fps para juegos en tercera persona. El rendimiento de SUB-60 FPS con el aumento de la escala puede conducir a una latencia notable y una sensación menos receptiva.
La versión beta abierta reveló luchas de rendimiento para los jugadores con hardware de gama baja, incluidas tarjetas de rango medio como el RTX 3060, a menudo manifestándose como un error de bajo lecho que evitaba la carga de textura completa para caracteres y monstruos.
Monster Hunter Wilds utiliza el motor RE de Capcom, inicialmente lanzado con Resident Evil 7 en 2017. Este motor ha alimentado títulos exitosos como Devil May Cry 5, Monster Hunter Rise y Street Fighter 6, que demuestra un fuerte rendimiento de la plataforma cruzada. [🎜 🎜 🎜 🎜 ]
Sin embargo, el rendimiento del motor RE en juegos de mundo abierto más grandes con numerosos NPC y enemigos, como el anticipado Dragon's Dogma 2, ha expresado preocupaciones. Dados estos desafíos, los esfuerzos de Capcom para reducir los requisitos de la GPU podrían resultar cruciales para la recepción de PC de Monster Hunter Wilds.
“Sword of Convallaria x Delicious in Dungeon” crossover has officially launched with an exciting month-long event that brings together fans of both beloved franchises in a thrilling fusion of fantasy, dungeon delving, and mythical swordplay.
Set in the lush, magical world of Sword of Convallaria, where ancient blades hold the power to shape fate and rival kingdoms vie for the legendary Sword of the Dawn, the crossover event introduces beloved characters from Delicious in Dungeon—the intrepid adventurers Laios, Byleth, and the rest of the party—transported into the very realm of the legendary sword.
Key Highlights of the Month-Long Event:
New Story Arcs: Players experience original story chapters where Laios and his companions find themselves trapped in a magical dungeon beneath Convallaria’s royal citadel, where the very walls whisper with forgotten lore and the food itself holds magical properties—just like in Delicious in Dungeon. Their goal? To uncover the truth behind a cursed sword said to be the key to restoring peace.
Shared Boss Fights: Fans can battle iconic enemies reimagined through the lens of both series, including a monstrous "Cuisine Wyrm" that combines the terrifying elegance of a dungeon boss with the absurd-yet-delicious twist of a monster made entirely of enchanted pastries.
Crossover Foodcraft System: Inspired by Delicious in Dungeon’s legendary cooking mechanics, players can now craft magical meals using ingredients from Convallaria’s enchanted forests and underground caverns. These dishes restore HP, boost elemental resistance, and even unlock secret abilities—some bearing the names of classic Delicious in Dungeon recipes like "Crimson Rose Sausage" and "Dragon’s Breath Curry."
Limited-Time Characters: Special summonable units include:
Laios (Hero of the Hearth) – A new character with passive abilities that boost party morale and cooking effectiveness.
Byleth the Scholar – A magical tactician who can analyze enemy weaknesses and apply culinary insights to weaken foes.
Sword of Dawn (Legendary Form) – A transformed version of the iconic blade, now infused with the spirit of a legendary cook, granting unique elemental buffs.
Daily Quests & Events:
“Feast of the Forgotten King” – A daily cooking challenge with a rotating menu of mythical ingredients.
“Dungeon of the Tasting Court” – A timed dungeon raid where players must solve puzzles using both combat and recipe knowledge.
“Battle of the Tasting Plates” – A PvP mode where players battle not with swords alone, but with their signature dishes.
Exclusive Merch & Digital Rewards: Completing event milestones unlocks digital artbooks, animated character skins, and limited-edition recipe cards featuring real-life cooking tips from the Delicious in Dungeon cookbook team.
Developer Statement:
“We’re thrilled to unite two of the most imaginative worlds in gaming and anime. Sword of Convallaria brings epic swordplay and ancient magic, while Delicious in Dungeon brings heart, humor, and a love for the simple joy of a perfectly cooked meal. Together, they create something truly delicious—on every level,” said project lead Naoki Tanaka.
The crossover event runs from June 1st to June 30th, with new daily missions, rewards, and community challenges released throughout the month. Whether you’re a sword-swinging warrior or a dungeon-dining gourmet, there’s something deliciously epic waiting in the depths.
⚔️ Join the adventure. Taste the legend. Forge your legend.
Available now on mobile, PC, and console platforms.