CD Projekt Red is setting a new standard for NPC development in The Witcher 4. After facing criticism regarding the NPC mechanics in Cyberpunk 2077 and the stereotypical characters in The Witcher 3, the studio aims to create a truly immersive and vibrant world.
Game director Sebastian Kalemba outlined their innovative approach: “Our guideline is: every NPC should appear to be living their own life, with their own unique story.”
This vision is evident in the debut trailer, showcasing the secluded village of Stromford. Villagers adhere to local superstitions, revering a forest deity. A scene depicts a girl offering prayers in the forest until Ciri arrives to battle a monster.
Kalemba further elaborated: “Our goal is to achieve the highest level of realism in NPCs – from their physical appearance to their facial expressions and actions. This will significantly enhance player immersion. We're striving for unparalleled quality.”
Developers emphasize that each village and character will possess distinct traits and narratives, reflecting the unique beliefs and cultural aspects of isolated communities.
The Witcher 4 is slated for a 2025 release, and fans eagerly anticipate further revelations about the game's revolutionary approach to world-building and character design.