Game Science studio head, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (with 2GB allocated to system processes). This constraint, he explained, presents significant optimization challenges, requiring extensive expertise to overcome.
This explanation, however, has been met with considerable player skepticism. Some suspect an exclusive deal with Sony is the true impediment, while others accuse the developers of insufficient effort, citing successful Series S ports of graphically demanding games as counter-examples.
A key question raised by gamers is why the Series S limitations are only being highlighted now, years after the game's 2020 announcement and the simultaneous release of the Series S. The timing, particularly given the Xbox release date announcement at The Game Awards 2023, has fueled the controversy.
Player reactions have been largely negative, with common sentiments including:
- Contradictions with previous statements and a lack of awareness of Series S specifications at the time of the game's announcement and subsequent release date reveal.
- Accusations of developer laziness and reliance on an inferior graphics engine.
- Comparisons to other successful Series S ports of visually complex titles like Indiana Jones, Starfield, and Hellblade 2.
The lack of a clear and definitive answer regarding an Xbox Series X|S release for Black Myth: Wukong further intensifies player uncertainty and fuels ongoing debate surrounding the reasons for its Series S absence.