The unexpected cancellation of the Wonder Woman action game, along with the subsequent closure of Monolith Productions by Warner Bros., left countless fans disheartened. However, comic book writer and consultant Gail Simone, who collaborated closely with Monolith on the project, expressed her admiration for the game, describing it as nothing short of extraordinary.
In Simone's words, the canceled title was a remarkable accomplishment. “It was absolutely fantastic. Although I cannot disclose specific details due to certain restrictions, I can confidently say that every measure was taken to ensure this wasn’t merely a great game but an unparalleled Wonder Woman experience—a true milestone,” she mentioned.
Simone highlighted the unwavering commitment of everyone involved in the project. “Each individual who contributed gave their all. From the programmers and artists to the designers—everyone on the team poured their hearts into creating a final product as close to perfection as possible. This level of dedication is rare in my experience.”
Monolith allegedly dedicated substantial resources to connecting every element of the game to the DC Universe, ensuring authenticity and depth. According to Simone, fans of the comics would have considered it a "dream come true." Even though the project was shelved, it stands as a lasting symbol of the studio’s ambition and ingenuity, marking a missed opportunity for a defining moment in superhero gaming history.