Elden Ring: Nightreign will omit the in-game messaging feature previously seen in FromSoftware titles. Project director Junya Ishizaki explained this decision, citing the game's approximately forty-minute play sessions as too short for meaningful message exchange. The lack of time to both send and read messages led to the feature's removal.
This choice is notable, given the historical importance of player messages in enhancing FromSoftware game experiences. However, the development team deemed the functionality unsuitable for Nightreign's design.
Nightreign, a standalone experience, avoids direct ties to the Elden Ring storyline to preserve the original game's integrity. It promises a fresh adventure with distinct challenges and encounters, while retaining the atmospheric richness and complexity of the Elden Ring universe.