Encountering a diverse cast of NPCs in Kingdom Come: Deliverance 2, ranging from friendly to hostile, can be challenging. Determining their intentions isn't always straightforward. This guide clarifies how to handle the Wandering Drunk.
Locating the Wandering Drunk
The Wandering Drunk resides in a derelict barn situated slightly north of Semine, off the main pathways. While traveling north, you'll encounter a herdsman who warns of a vagrant nearby prone to attacking.
Upon reaching the barn, you'll find a beggar NPC outside. He'll turn hostile if approached too closely. There's no peaceful interaction; combat is unavoidable. Defeat him (either by killing or incapacitating), and loot his corpse for a gemstone ring, keys, and 2.7 groschen. The barn itself also contains additional lootable items.
The Mystery of the Keys
The game provides no clues regarding the Wandering Drunk's identity. He might be a nod to a similar beggar from the first game, a vagrant with no associated quests. He likely represents someone who's lost his home and family; the keys are probably for his former residence, serving purely as narrative detail.
Many NPCs in the game carry keys upon looting or pickpocketing, with their purpose remaining unknown. The Wandering Drunk's keys likely fall into this category.
This concludes the guide on the Wandering Drunk in Kingdom Come: Deliverance 2. Consult The Escapist for further game tips, including remedies for food poisoning and romance options like Hans Capon.