The platformer genre, once a staple of console gaming, may have taken a backseat among AAA developers in recent years, but it continues to thrive in the indie scene. A standout example is the solo-developed, Terraria-inspired action platformer, SlimeClimb. This game, currently in open beta and soon to be available on iOS via Testflight, invites players to navigate the dense dungeons and caverns of Subterra.
In SlimeClimb, you embody a humble slime, tasked with leaping, bouncing, and jumping to evade obstacles and confront formidable bosses. The game's free-to-play model adds to its appeal, allowing players to explore the underground world without any upfront cost. As you ascend, you'll need to dodge not only sawblades and fire but also powerful boss monsters determined to stop your progress.
SlimeClimb draws clear inspiration from indie classics like Super Meatboy, yet it stands out with its mobile-first design, featuring portrait mode-style levels. The level of polish in this indie project is particularly noteworthy, showcasing the developer's dedication to delivering a high-quality gaming experience on mobile devices.
SlimeClimb also embraces a popular trend among indie games by including a creator mode. This feature allows players to design their own levels and share them with the community, potentially extending the game's lifespan and fostering a vibrant player base.
You can experience SlimeClimb now during its open beta phase on Google Play, or sign up for the upcoming iOS version on Testflight. If you're interested in exploring the potential of indie games on mobile, be sure to check out our curated list of the top 20 best indie games currently available on mobile platforms, offering a refreshing alternative to the typical AAA titles.