If you're struggling like me in *Dead Sails*, don't fret—there are plenty of weapons, boats, and various items to help you survive until the next safe zone. That's why I've compiled a comprehensive list of **all items in Dead Sails**, along with how to acquire and use them. Knowing exactly what to look for and when can save you valuable time in the game.
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Table of contents
All Weapons & Ammo in Dead Sails Armor in Dead Sails Full List of Boats in Dead Sails All Rafts in Dead Sails Every Healing Item in Dead Sails Miscellaneous Items in Dead Sails New Items in Dead Sails
All Weapons & Ammo in Dead Sails
Screenshot by The Escapist
Hand-to-hand combat won't cut it in Dead Sails. To conquer the mobs and secure the best loot, you'll need to be well-armed. Fortunately, the game keeps the weapon selection straightforward, with each weapon designed for a specific role. Here's a rundown of the weapons in Dead Sails, their functions, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Unleashes devastating power at close range, making it a must-have when mobs rush you at night. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from a special boat | Comes in packs of 12 rounds, so use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (in-game currency, not real dollars) | Only holds 4 bullets per barrel, defying conventional gun design. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Each pack contains only 4 bullets, so make every shot count. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for long and mid-range combat, perfect for sniping enemies from a distance. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Replenish your rifle's ammo; it's more generous than the revolver's supply. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out barns, garages, and houses, sending mobs scrambling for safety. |
*Dynamite* | Purchase for 15 Dabloons at the Shop Store or start as a Miner class to get it by default | A powerful area-of-effect explosive, perfect for removing obstacles and dealing massive damage to enemies. |
*Turret* | Cost varies by type, available at every Shop Store | A static machine gun that you can equip to your boat, requiring a player to operate and boasting a high rate of fire. |
Armor in Dead Sails
While Dead Sails keeps its armor options simple, there are only two types available. Though I'd love to see more variety in skins and levels, here's what you can get:
**Name** | **Where to get it** | **Info** |
*Chestplate* | Costs 75 Dabloons from the Shop Store | Reduces damage taken from enemies, though it won't prevent you from dying. |
*Helmet* | Costs 75 Dabloons at the Shop Store | Like the chestplate, it reduces overall damage. Combining both offers significant protection. |
Full List of Boats in Dead Sails
Screenshot by The Escapist
Boats in Dead Sails aren't just for transport; they're essentially mobile inventory spaces. With a team, you can shuttle loot back and forth, selling it at safe zones for a profit. While they don't differ in speed or size, their unique aesthetics set them apart:
**Name** | **Where to get it** | **Info** |
*Default* | You start with this, no purchase required | A solid choice until you get accustomed to the game. |
*Military* | Available for 150 Dabloons in the starting lobby | Camouflage adds a tactical edge to your appearance. |
*Junk* | Available for 150 Dabloons in the starting lobby | It might look like a wreck, but it's your wreck. |
*Modern Boat* | Available for 150 Dabloons in the starting lobby | A sleek choice for those who prefer a modern look. |
*Dragon Boat* | Available for 150 Dabloons in the starting lobby | A unique blend of a Mickey Mouse steamship and a Viking vessel. |
*Rubber Duckie* | Available for 150 Dabloons in the starting lobby | Arguably the best boat in the game—fun and quirky. |
*Viking Boat* | Available for 150 Dabloons in the starting lobby | Complete with shields, spears, and a dragon carving for an authentic Viking experience. |
*Empress* | Available for 150 Dabloons in the starting lobby | A stylish pink vessel for those who want to stand out. |
*Sheep* | Available for 150 Dabloons in the starting lobby | Every list needs a black sheep, and this boat is it. |
*Shark Boat* | Available for 150 Dabloons in the starting lobby | Sadly, it doesn't play "Baby Shark" when you start the engine. |
*Bling Boat* | Available for 150 Dabloons in the starting lobby | For those who want to feel like 50 Cent in 2005. |
If you need more space for your crew or loot, consider getting a raft.
All Rafts in Dead Sails
Screenshot by The Escapist
Rafts in Dead Sails provide extra storage for loot, turrets, and even Zombies or Drowned for fuel. Here's what you can get:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for your loot, no extra features. |
*Jail* | Costs 200 Dabloons and requires 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | Costs 300 Dabloons and requires 3 wins | Equipped with bandages and medkits, perfect for quick healing after battles. |
*Trader* | Costs 500 Dabloons and requires 10 wins | Allows you to sell items directly, planning your purchases before reaching safe zones. |
*Ammo* | Costs 400 Dabloons and requires 5 wins | Stock up on ammo without waiting for the next safe zone, ideal for extended expeditions. |
Every Healing Item in Dead Sails
Screenshot by The Escapist
Whether you're a Medic or not, knowing the healing items in Dead Sails is crucial for extending your gameplay:
**Name** | **Where to get it** | **Info** |
*Bandage* | Costs 3 Dabloons at the Shop Store or $10 | Provides a small health boost of about 20%. Good when stacked, but can be a money sink. |
*Shark oil* | Costs $35 at the General Store | The ultimate healing item, restoring 100% health and providing a temporary speed boost. |
*Medkit* | Costs 20 Dabloons | Restores 100% of your health, offering the best value for money. |
Miscellaneous Items in Dead Sails
Screenshot by The Escapist
Items that don't fit into the categories of weapons, boats, or healing items can still be incredibly useful:
**Name** | **Where to get it** | **Info** |
*Coal* | Costs 3 Dabloons or $20 at the Shop Store | Used to protect your ship and gain more fuel until reaching the next safe area. |
*Shovel* | Starter item for the Miner class | Can serve as a makeshift weapon, though less effective than others. |
*Torch* | Costs 3 Dabloons or $10 | Invaluable at night, helps you see loot and avoid ambushes by mobs. |
*Steel* | Costs 10 Dabloons at the Shop Store | Provides low-grade protection for your ship, but steel plates offer better value. |
*Steel plate* | Costs 25 Dabloons at the Shop Store | A form of protective armor for your boat against Zombies and other mobs. |
*Cross* | Costs 40 Dabloons at the Shop Store | Keeps you safe from Zombies at night, allowing you to scavenge for loot more safely. |
*Lantern* | Costs 3 Dabloons at the Shop Store | Provides light in dark situations and can be used to hit mobs, though it's primarily for illumination. |
New Items in Dead Sails
With the introduction of the new Kraken boss and class system changes, Dead Sails has added three new items. While no one has found a way to acquire them yet, here's what we know:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a stealthy trap, adding new strategic depth to gameplay. |
*Wizard Orb Staff* | TBA | The first magical item in the game, possibly limited to Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Acquired through a recipe, with potential class restrictions or other requirements similar to unlocking boats. |
Armed with this comprehensive guide, you're now ready to navigate the treacherous waters of Dead Sails. With a bit of luck and a solid team, you'll dominate both banks of the river. For even more preparation, check out my guide on defeating the new Kraken in Dead Sails and assert your dominance over the slimy beast.