Honkai: Star Rail's gacha system is getting a major overhaul, giving players more control over their character pulls. Leaks suggest version 3.2 will introduce a customizable pity system for limited banners, a significant change to how players interact with the game's gacha mechanics.
According to leaks from Sakura Haven, the 3.2 update will let you personalize your 50/50 pity pool. Instead of the standard seven characters, you'll choose your preferred characters from a larger pool. These chosen characters can partially or fully replace the default pool, significantly increasing your agency in determining your rewards.
Currently, the 50/50 pity pool contains seven standard characters. Version 3.2 replaces this with a customizable "Group." You'll select seven characters from this group to form your personalized 50/50 pity pool. Losing a 50/50 roll will then reward you with a character from *your* customized pool, not the default one.
Initially, this "Group" will include the seven standard characters plus a selection of additional characters. This offers players a much-improved experience, reducing frustration and increasing flexibility.
By allowing players to tailor their pity pool, miHoYo directly addresses a common gacha complaint: the randomness of losing pity rolls. Prioritizing specific characters increases your chances of getting units that fit your playstyle. However, the exact characters included in the selectable pool remain unconfirmed. It's unclear whether past limited characters, current banner units, or entirely new characters will be available for selection.
This change reflects miHoYo's commitment to refining Honkai: Star Rail and making it more player-friendly. The customizable pity system highlights the importance of player choice in gacha games, potentially setting a new standard for similar systems in other titles.
While the full impact remains to be seen, the announcement has generated considerable excitement. Players eagerly anticipate the launch of Honkai: Star Rail 3.2 to experience these changes firsthand.