This guide details the Volcano Forge in Stardew Valley 1.6, explaining how to enhance tools and weapons.
Obtaining Cinder Shards: All Volcano Forge functions require Cinder Shards. Obtain them by:
- Mining Cinder Shard nodes (pink-orange specks) in the Volcano Dungeon.
- Receiving them as drops from Magma Sprites (50%), Magma Duggies (40%), Magma Sparkers (50%), and False Magma Caps (50%).
- Producing them in a fishing pond with 7+ Stingrays (7-9% daily chance, yielding 2-5 shards).
Cinder Shards are a resource, not gemstones; they can't be replicated in the Crystalarium.
The Mini-Forge: After achieving Combat Mastery, craft a Mini-Forge:
- 5 Dragon Teeth
- 10 Iron Bars
- 10 Gold Bars
- 5 Iridium Bars
It functions identically to the Volcano Dungeon forge.
Weapon Forging: Gemstones enhance weapon stats (up to three times per weapon). Costs increase with each forge: 10, 15, then 20 Cinder Shards per forge, plus a gemstone:
Amethyst: +1 knockback per level.
Aquamarine: +4.6% crit chance per level.
Emerald: +2/+3/+2 speed per level.
Jade: +10% crit damage per level.
Ruby: +10% damage per level.
Topaz: +1 defense per level.
Diamond: Three random upgrades (10 Cinder Shards).
Best Upgrades: Emerald & Ruby (DPS) or Topaz & Amethyst (survival).
Unforging Weapons: Place the weapon in the left slot, select the red X. Recovers some Cinder Shards, but not the gemstone.
Infinity Weapons: Upgrade Galaxy Sword, Dagger, or Hammer using three Galaxy Souls (20 Cinder Shards each per soul). Retains existing upgrades/enchantments.
Galaxy Souls: Obtain via:
- Mr. Qi (40 Qi Gems each).
- Big Slime drops (Dangerous Mines, Qi quests).
- Island Trader (10 Radioactive Bars, last day of season, after 50 Dangerous Monster kills).
- Drops from Dangerous Monsters (after 50 kills).
Enchantments: Apply random effects using a Prismatic Shard and 20 Cinder Shards. Re-enchant for a different effect.
Weapon Enchantments:
- Artful: Halved special move cooldown.
- Bug Killer: Doubles damage against bugs, kills Armored Bugs.
- Crusader: Doubles damage against undead, permanently kills mummies.
- Vampiric: 9% chance to regain health on kill.
- Haymaker: Double fiber/33% hay chance from weeds.
Innate Enchantments: Use a Dragon Tooth for guaranteed enchantments (one from each set):
Set 1: Slime Slayer, +Crit Power, +Attack, +Speed. Set 2 (optional): Slime Gatherer, +Defense, -Weight.
Tool Enchantments: Random effects, tool-specific:
Auto-Hook (Fishing Rod): Instant hook.
Archeologist (Hoe/Pan): Increased artifact/Bone Fragment/Artifact Trove chance.
Bottomless (Watering Can): Endless water.
Efficient (various): No energy drain.
Fisher (Pan): Chance to catch fish.
Generous (Hoe/Pan): Double item find chance.
Master (Fishing Rod): +1 Fishing.
Powerful (Axe/Pickaxe): Increased power.
Preserving (Fishing Rod): 50% chance to save bait/tackle.
Reaching (Hoe/Watering Can/Pan): 5x5 area of effect.
Shaving (Axe): Increased wood/resource drops.
Swift (Axe/Hoe/Pickaxe): 33% faster.
Best Tool Enchantments: Axe (Shaving/Swift/Efficient), Watering Can (Bottomless), Hoe (Generous/Archeologist/Reaching/Efficient), Pickaxe (Swift/Powerful), Fishing Rod (Preserving), Pan (Generous/Reaching).