Josef Fares' Split Fiction, the latest cooperative adventure from the creator of It Takes Two, has sparked debate. The game features two female protagonists, a narrative choice that has drawn both praise and criticism. Some critics have accused the game of pushing a "feminist agenda," igniting online discussions.
Fares, known for his direct communication style, responded to this criticism with characteristic humor and candor. He pointed out the varied gender dynamics in his previous games (Brothers: A Tale of Two Sons, A Way Out, It Takes Two), highlighting that his focus remains on creating compelling characters regardless of gender. He stated, "Let me tell you something: in Brother, there were two guys, in A Way Out—two guys, in It Takes Two—one man, one woman, and now two women, and suddenly ‘everyone’s upset.’ […] I don’t care what you’ve got between your legs—good characters are what matter."
Split Fiction's central narrative follows the deeply personal journey of these two women. While many applaud the game's innovative gameplay and emotional storytelling, some critics argue the choice of protagonists is unnecessary or overly political. Supporters counter that representation in media shouldn't be contentious.
Fares' response emphasizes his dedication to strong storytelling over ideological debates. He challenges critics to focus on the narrative's quality rather than its surface-level representation.
The controversy surrounding Split Fiction reflects ongoing societal discussions about diversity and representation in media. While some see the inclusion of two female leads as progress toward more inclusive storytelling, others view it as a symbol of broader cultural tensions. Split Fiction, in pushing boundaries and exploring new perspectives, finds itself at the forefront of these conversations. Despite the criticism, the overwhelmingly positive reception suggests the game's narrative resonates with a broad audience.